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Challenge Modes, Highlight Collection & Club History

Once you've won a championship, you need a new goal. Challenge modes have you chase a title under restrictions, while the Highlight Collection and the Club History Hall are records that fill up the longer you play.

The 9 Challenge modes

Pick one when you create a new game and its restrictions actually apply. Even if you don't pick one, every challenge is always checked, so if you happen to meet the conditions while playing normally, it still counts. Completing one earns a badge, a special news story and a chronicle entry, and it's shown in your Operator career.

ChallengeGoalRestriction
Worst to FirstWin a championship with the last-place club within 3 yearsStart with a weak squad
Zero-Spend ClubWin a championship without signing free agentsNo Free Agency signings
Budget ChampionsWin a championship with the league's lowest total operating powerTotal operating power in the title season must be the lowest in the league
Rookie OperatorWin a championship in your first season on the jobMust be achieved in the first season
Prototype KingdomWin a championship with only units developed in-house (all key units, excluding imported units)No acquiring Solar System units through Free Agency or trades
Old-Timers' RevoltWin a championship with key units averaging age 31 or olderKey units must average age 31+ in the title season
MoneyballWin a championship acquiring only undervalued units (OVR 55 or below)No acquiring units above OVR 55
Import-PoweredWin a championship with imported units producing at least 35% of team WARImported units' share of WAR must be 35%+ in the title season
DynastyWin 3 championships in a rowWin the Space Series 3 years in a row

Tips for each challenge

Highlight Collection

When something special happens in a game, it's saved as a card. Each card records the date, opponent, result, unit, situation (inning, outs, runners, score) and season. There are four tiers: Common, Rare, Epic and Legendary. Common cards are collected only from your own club's games.

TierHighlights
LegendaryPerfect game, walk-off in a debut, 4 home runs in a game, 20 strikeouts in a game, Space Series comeback title
EpicNo-hitter, hitting for the cycle, walk-off grand slam, 15 strikeouts in a game, 20-game hitting streak, career milestones (300 home runs, 2,000 hits, 150 wins, 300 saves, etc.)
Rare3 home runs in a game, 9th-inning comeback win, 10-game winning streak, Space Series clincher
Common5 team home runs in a game, a new unit's first career home run, shutout

Season documentary

When a season ends, a documentary telling the story of that year is created. It follows the champion from its preseason outlook through setbacks, the arrival of new units, reboots and the final stretch to the title, and also covers your club's season, the awards, the Space Series MVP, the most dramatic game, the unexpected hero and the state of the league. Documentaries are archived by year so you can rewatch them anytime.

Club History Hall

The longer you play, the more your club's history builds up.

You can watch a unit you drafted and developed yourself become the face of the club, and even come back as a Maintenance Engineer after it retires. Play a club for 20 years or so and it will have a history all your own.