Challenge Modes, Highlight Collection & Club History
Once you've won a championship, you need a new goal. Challenge modes have you chase a title under restrictions, while the Highlight Collection and the Club History Hall are records that fill up the longer you play.
The 9 Challenge modes
Pick one when you create a new game and its restrictions actually apply. Even if you don't pick one, every challenge is always checked, so if you happen to meet the conditions while playing normally, it still counts. Completing one earns a badge, a special news story and a chronicle entry, and it's shown in your Operator career.
| Challenge | Goal | Restriction |
|---|---|---|
| Worst to First | Win a championship with the last-place club within 3 years | Start with a weak squad |
| Zero-Spend Club | Win a championship without signing free agents | No Free Agency signings |
| Budget Champions | Win a championship with the league's lowest total operating power | Total operating power in the title season must be the lowest in the league |
| Rookie Operator | Win a championship in your first season on the job | Must be achieved in the first season |
| Prototype Kingdom | Win a championship with only units developed in-house (all key units, excluding imported units) | No acquiring Solar System units through Free Agency or trades |
| Old-Timers' Revolt | Win a championship with key units averaging age 31 or older | Key units must average age 31+ in the title season |
| Moneyball | Win a championship acquiring only undervalued units (OVR 55 or below) | No acquiring units above OVR 55 |
| Import-Powered | Win a championship with imported units producing at least 35% of team WAR | Imported units' share of WAR must be 35%+ in the title season |
| Dynasty | Win 3 championships in a row | Win the Space Series 3 years in a row |
Tips for each challenge
- Worst to First — A safe path is to focus on the draft and learning about prototypes in year one rather than results, then make your push in the second winter with 2 free agents and trades. Picking a club with a large market gives you some budget room.
- Zero-Spend Club · Prototype Kingdom — Invest early in the Prototype Development Lab and Training Facility, and set your philosophy to Player Development. The Homegrown Priority club culture is a great fit. Your 3 imported units aren't restricted, so make the most of them.
- Budget Champions · Moneyball — Scout accuracy makes or breaks these. Look for units with a low surface OVR but high potential, or that fit your ballpark well. Late Bloomers are the key.
- Old-Timers' Revolt — Collect units with the Long-Life upgrade type. They hold their form into their mid-30s. Shortening malfunction time with a Repair Center is also important.
- Rookie Operator — Picking a strong club from the start is practically the answer. Before the trade deadline, make sure to fill one weak position.
Highlight Collection
When something special happens in a game, it's saved as a card. Each card records the date, opponent, result, unit, situation (inning, outs, runners, score) and season. There are four tiers: Common, Rare, Epic and Legendary. Common cards are collected only from your own club's games.
| Tier | Highlights |
|---|---|
| Legendary | Perfect game, walk-off in a debut, 4 home runs in a game, 20 strikeouts in a game, Space Series comeback title |
| Epic | No-hitter, hitting for the cycle, walk-off grand slam, 15 strikeouts in a game, 20-game hitting streak, career milestones (300 home runs, 2,000 hits, 150 wins, 300 saves, etc.) |
| Rare | 3 home runs in a game, 9th-inning comeback win, 10-game winning streak, Space Series clincher |
| Common | 5 team home runs in a game, a new unit's first career home run, shutout |
Season documentary
When a season ends, a documentary telling the story of that year is created. It follows the champion from its preseason outlook through setbacks, the arrival of new units, reboots and the final stretch to the title, and also covers your club's season, the awards, the Space Series MVP, the most dramatic game, the unexpected hero and the state of the league. Documentaries are archived by year so you can rewatch them anytime.
Club History Hall
The longer you play, the more your club's history builds up.
- Chronicle — Events such as the founding, the first Postseason, championships, record win and losing streaks, Operator changes, club sales, new ballparks, Rookie of the Year and philosophy changes are recorded in chronological order.
- Legends and retired numbers — Units that made major contributions to the club are named legends with a retirement ceremony, and their numbers are retired. There's a Hall of Fame too.
- Club records — Club career records such as most games, home runs, hits, wins, saves and WAR, plus season-by-season results.
- League records — Career and single-season records, and milestone feats like hitting for the cycle and no-hitters.
- Operator career — Your career Win%, number of championships and the clubs you've managed are recorded, and there's an Operator Hall of Fame as well.
You can watch a unit you drafted and developed yourself become the face of the club, and even come back as a Maintenance Engineer after it retires. Play a club for 20 years or so and it will have a history all your own.